Streets of Rage Sega Genesis Game Instruction Manual Only. Sim City PC Game Lot Tower, Classic, Safari, Streets of sim City CD Rom. Only problem is that it doesn't work with my Windows 7, but works great on my nieces XP. Cities: Skylines gives you a lot of information about its systems, particularly traffic (which makes sense, considering this is a successor of sorts to Cities in Motion). Trying to figure out how.
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![Simcity Simcity](http://media.moddb.com/images/games/1/13/12724/Streets_of_SimCity_Coverart.jpg)
![Streets Of Simcity Windows 7 Streets Of Simcity Windows 7](/uploads/1/2/5/6/125616515/889060745.jpg)
Streets of SimCity | |
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Developer(s) | Maxis |
Publisher(s) | Maxis |
Designer(s) | Jason Shankel Mike Perry |
Artist(s) | Shannon Galvin |
Composer(s) | Jerry Martin |
Series | SimCity |
Platform(s) | Microsoft Windows |
Release | November 4, 1997[1] |
Genre(s) | Racing, vehicular combat |
Mode(s) | Single-player, multiplayer |
Streets of SimCity is a 1997racing and vehicular combatcomputer game published by Maxis.[2] One of the game's main attractions was the ability to explore any city created in SimCity 2000 by car in a cinematic style. The game, like SimCopter, is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals. Notably, it is the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release and assisted development of Maxis games thereafter.[3]
Its primary competition was Carmageddon.
Audio[edit]
The soundtrack of the game was composed by Jerry Martin, who is also known for composing the music for The Sims and SimCity series. The game has many different styles of music to choose from, using a radio control while driving. The stations include jazz, techno, bluegrass, and rock. The garage has a tune composed solely from power tools and machines to make a unique style. In addition, some of the music lived on and was included in the best-seller game The Sims, as music for 'action' television programs, as well as tracks on radios and audio systems[citation needed].
Reception[edit]
Reception | ||||||||
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Next Generation reviewed the PC version of the game, rating it one star out of five, and stated that 'When all is said and done, Streets of Sim City is better left on the store shelves.'[5]
References[edit]
- ^Staff (November 4, 1997). 'Now Shipping'. Archived from the original on February 18, 1998. Retrieved December 6, 2019.
'Maxis has released Streets of SimCity, its first action game in years.' - ^IGN.com: Streets of SimCity
- ^'SIMply Divine: The story of Maxis Software; page 9: A New Focus, a New Mission'. Geoff Keighley and GameSpot. Archived from the original on September 30, 2007. Retrieved February 5, 2007.
- ^E. Ryan, Michael (1997-12-13). 'Streets of SimCity Review'. GameSpot. Retrieved 2010-09-21.
- ^ ab'Finals'. Next Generation. No. 40. Imagine Media. April 1998. p. 108.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Streets_of_SimCity&oldid=929501278'
OverviewMaxis is a company best known for its complex management simulations, the most famous of which is. In a rather clever way, in the Streets of SimCity the company has transformed the game into an action racing experience, with more than a little bit of combat along the way. And rather than being a bloodfest like Interplay's, where pedestrians are intentionally run over whenever possible, in Streets of SimCity it is actually difficult to hit people—they quickly move out of the way if you aim at them - and instead the car-to-car battles are more subtle tactical affairs.In this game you may drive around any one of over 50 built-in cities, import a city from SimCity 2000 (if you own it), or use the included SimCity 2000 Urban Renewal Kit to build a city from scratch or modify an existing one. You may choose and completely customize one of five different vehicles to drive on the roadways, and you may equip your vehicle (finances permitting) with oil slicks, missile launchers, machine guns, and mine droppers. The whole experience reflects a hip, sarcastic, witty approach to a kind of gaming experience that is often taken much too seriously. Gameplay and ControlsThere are two basic modes of play in this game, Player's Choice mode or Career mode.
In the first mode, you get to play at one of four levels - Sunday Driver, Bad Hair Day, Commuter's Revenge, and Crush Hour - which allow you to drive the streets of a designated city with no particular mission other than to enjoy the ride or blow away everyone in sight. In the second mode, you actually become a participant in one of four prime-time television programs - Zippy Courier Service, Galahad's Watch, Granny's Wild Ride, and Race for Your Life - by completing missions organized into episodes. These missions are often quite challenging, and it will take considerable experience to be successful, as the artificial intelligence of the computer-controlled cars is pretty impressive at making life difficult for you. You may control you vehicle with the keyboard, joystick, or gamepad, and I personally preferred the latter. But the greatest frustration here was how wide the turns of the vehicles turned out to be - whether you are trying to navigate narrow city streets or turn quickly to aim your weapons at another car, this turning circle turned out to be a real impediment, and even though a 'hard turn' option is available it was not easy to use in the midst of fast-paced action, and in all modes of play, I found the default view from behind the dashboard not nearly as helpful as one of the alternative viewing perspectives from outside the car. As to the pace of the gameplay, it varied from a relatively quiet 'Sunday drive' to incredibly frenzied action with multiple vehicles attacking you at once.
This diversity led to quite a bit of suspense and unpredictability in the game. There are, however, a few minor glitches in the game, as you occasionally find pedestrians walking in the air or find your car protruding from both sides of another solid object (with no damage done).While single-player mode in this game is fun, the real challenge is in going up against up to seven other human opponents in the well-implemented network mode. You may even engage in a full-fledged deathmatch this way, and this option adds considerably to the game's replay value. GraphicsThe graphics in this game are, quite simply, very good but not great.
The attached screen shots do not reflect 3dfx video hardware acceleration (this is the only 3D accelerator chipset supported), yet are still pretty nice. Unfortunately, the implementation of 3Dfx acceleration here seems to be among the slightest I have seen - the main advantage appears to be smoothing out blocky pixels and increasing the frame rate, rather than adding all of the visual bells-and-whistles I am used to seeing with this chipset. The cars and tracks cannot compare, for example, to the realism standard set by Electronic Arts' Need for Speed 2 SE. AudioThe music in the game is extremely diverse. It varies from thumping rock and roll to raucous country, and it is generally quite entertaining. The sound effects are quite appropriate, although not too much novelty is introduced here, while the vocal effects are often a blast.
And when you are in the garage configuring your vehicle, the combination of sound effects in the background is truly outstanding. DocumentationI have only the highest praise for the documentation in this game. Instead of the usual skimpy CD jewel case manual, there is a full size 100-page manual that is sumptuously illustrated and beautifully written. The game has so many features and options that there is a lot to explain, but Maxis should be congratulated for the superb job they have done.
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